megadrivesonic on DeviantArthttps://www.deviantart.com/megadrivesonic/art/CT-ep-1-clu-clu-land-final-350031598megadrivesonic

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CT ep 1 clu clu land final

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Description

what we have here is an anthology video game short series in this short we follow the adventures of bubbles of clu clu land. this had been delayed for far too long, so here it is finished. i hope it was worth digging it out of the archives.

also on newgrounds [link]
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Comments8
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SlushiOwl's avatar
Okay, you asked me for some feedback, so here it is:

First off, I am really impressed with how you made the jewel! The gradient and sparkle effect looked really nice on it. I agree with Ralola though, gradients everywhere else didn't seem to work as well. I feel that the problem may be stemming from lack of detail in your backgrounds. I agree with you that gradients can look really good in Flash, especially in a setting where a lot of the structures are metal (I'm assuming that's what your structures in the background are made of), but if there isn't a lot going on in the background, the gradient effect can come off as cheap and overlooked. Overall the backgrounds seem very flat. I'd suggest experimenting with perspective (different points of view, maybe from a bird's eye view or from the ground for a different feel). And maybe add other details as well besides the towers.

Most of the time when I was watching the video I didn't understand what was going on. It took me multiple viewings to figure it out. I feel like there needs to be more action in your character's movements. For example, at the introduction of "Clu Clu Land" the blob character is just rotating towards the screen and then something hits him and he disappeared so fast my brain had to register what just happened. There was also no expression in his face. The only indication of emotion was the "Willhelm Scream" sound you threw in. I was really confused at this point. Also I believe neither Bubbles or the dragon made a proper entrance. They were kind of just there. If you added some sort of animation of Bubbles walking into the scene or the dragon sneaking behind him more slowly instead of just popping up, I feel it would add a little more suspense and also time for the audience to register what's going on. Things just seemed to happen too quickly. I understand if the animation needed to be under a minute, but I also noticed there were things you could take out to allot more time, such as the very end where Bubbles asks, "Wait, was that all... a dream???" That scene could have been much shorter but instead, after his question, he stared forward for what must have been ten seconds of nothing. If 6-8 seconds were cut from that you would get so much more time to make other characters' actions much more clear, state their motivations (why was Bubbles in that place? What made the jewel special? Why did the dragon attack Bubbles? What is the blob thing doing there?). Have you tried storyboarding/animatics before working on the animation? It's something I'd highly recommend doing if you want to get a better idea of how your project is going to turn out.

Sorry if this feels like nitpicking! I'm trying to help as best as I can. I can definitely say though that you understand your colors. The animation is a big step from back when we were at EVIT, I can give you that. :)